Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.;Urza, Academy Headmaster deals 3 damage to each opponent.;Return up to one target creature card from your graveyard to your hand.;Draw a card.;Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.;Up to one target creature gets +3/+3 and gains trample until end of turn.;Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.;Urza, Academy Headmaster deals 2 damage to any target.;Each player discards a card. Each opponent who can't loses 3 life.;Draw a card, then discard a card.;Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.;You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell.;Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.;Exile the top three cards of your library. Creature cards exiled this way gain \"You may cast this card from exile as long as you control a Lukka planeswalker.\";Scry 2.;You may discard a card. If you do, draw a card.;Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.;Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.;Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.;Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.;Draw a card. Each player puts the top two cards of their library into their graveyard.;Put a +1/+1 counter on each of up to two target creatures.;Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.;Create a 2/3 blue and black Nightmare creature token with \"Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.\";Put two +1/+1 counters on up to one target creature you control.;Up to one target creature gets +3/+0 and gains first strike until end of turn.;Draw a card, then discard a card.;Target creature gets +2/+0 and gains first strike and trample until end of turn.;Create a Food token. (It's an artifact with \"{2}, {T}, Sacrifice this artifact: You gain 3 life.\");Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.;Until your next turn, whenever a creature deals combat damage to Urza, Academy Headmaster, destroy that creature.;Tap target permanent, then untap another target permanent.;Create a 3/3 green Beast creature token.;You draw a card and you lose 1 life.;Put three +1/+1 counters on up to one target creature.;Urza, Academy Headmaster deals 2 damage to any target.;Up to one target creature gets +2/+0 until end of turn.;Until your next turn, up to one target creature gets -5/-0.;You gain 2 life. Put two +1/+1 counters on up to one target creature.;Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.;Elementals you control get +2/+0 until end of turn.;Each opponent gets an emblem with \"At the beginning of your upkeep, this emblem deals 1 damage to you.\";Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.;You may sacrifice a Vampire. When you do, Urza, Academy Headmaster deals 3 damage to any target and you gain 3 life.;Until your next turn, up to one target creature gets -2/-0 and loses flying.;You gain life equal to the number of creatures you control plus the number of planeswalkers you control.;Return up to one target land card from your graveyard to your hand.;Creatures you control with flying get +1/+1 until end of turn.;Urza, Academy Headmaster deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.;Draw a card.;Until end of turn, Urza, Academy Headmaster becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.);Until your next turn, you may cast sorcery spells as though they had flash.;Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.;Urza, Academy Headmaster deals 1 damage to target player or planeswalker.;Scry 1.;You draw a card. Each opponent exiles a card from their hand or a permanent they control.;Add {R} or {G}. Creature spells you cast this turn can't be countered.;You gain 3 life.;Until your next turn, up to one target creature gains vigilance and reach.;Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.;Add one mana of any color.\";Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.;Exile the top card of your library. You may play it this turn.;Create a 2/2 black Zombie creature token.;Target player puts the top two cards of their library into their graveyard. Draw a card.;Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.;Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.;Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.;Creatures you control get +1/+1 and gain haste until end of turn.;You gain 2 life and draw a card.;Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.;Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Urza, Academy Headmaster.;Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.);Each player discards a card.;Target player exiles a card from their hand.;Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn.;Draw a card.;You may sacrifice another permanent. If you do, you gain 1 life and draw a card.;Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.;Create a 1/1 colorless Servo artifact creature token.;The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.;Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.;Untap each enchanted permanent you control.;Draw a card, then put a card from your hand on top of your library.;Put two +1/+1 counters on up to one target creature.;Urza, Academy Headmaster deals 1 damage to each opponent and each creature your opponents control.;Target player loses 2 life.;Draw a card.;You gain 1 life for each creature you control.;Draw two cards.;Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.;You may discard a card. If you do, draw a card.;Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.;Put the top three cards of your library into your graveyard. If at least one of them is a Zombie card, each opponent loses 2 life and you gain 2 life.;Create a 1/1 colorless Thopter artifact creature token with flying.;Put a +1/+1 counter on each of up to two target creatures.;Target creature gets +2/+2 until end of turn.;Target creature can't be blocked this turn.;Discard up to two cards, then draw that many cards.;During target player's next turn, each creature that player controls attacks if able.;Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.;Add {R}{R}. Urza, Academy Headmaster deals 2 damage to target player.;Untap up to one target artifact or creature.;Draw a card. At the beginning of the next end step, untap up to two lands.;Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells.;Discard up to three cards, then draw that many cards.;Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.;Look at the top card of target player's library. You may put that card on the bottom of that player's library.;Urza, Academy Headmaster deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.;Creatures you control get +1/+0 until end of turn.;Put a loyalty counter on Urza, Academy Headmaster for each creature you control.;Each opponent discards a card and loses 2 life.;Head to AskUrza.com and click +1.;Put two +1/+1 counters on up to one target Dinosaur you control.;Draw a card.;Untap all creatures you control.;Create a 2/2 black Pirate creature token with menace.;You gain life equal to the greatest power among creatures you control.;Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.;Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.;Untap up to two target creatures and up to two target lands.;Up to one target creature gains double strike until end of turn.;Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.;Each opponent exiles two cards from their hand.;Destroy target noncreature permanent.;Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.;Untap up to four target Forests.;Urza, Academy Headmaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.;During target opponent's next turn, creatures that player controls attack Urza, Academy Headmaster if able.;Create a 1/1 green Elf Druid creature token with \"{T}: Add {G}.\";Put a -1/-1 counter on up to one target creature.;Untap all creatures you control. Those creatures get +1/+1 until end of turn.;Create a 2/2 black Zombie creature token. Put the top two cards of your library into your graveyard.;Until your next turn, prevent all damage target permanent would deal.;Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.;Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.;Put two +1/+1 counters on up to one target creature.;Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.;Create a colorless artifact token named Etherium Cell with \"{T}, Sacrifice this artifact: Add one mana of any color.\";You gain 3 life.;Urza, Academy Headmaster deals 2 damage to each opponent.;Scry 1. Urza, Academy Headmaster deals 1 damage to each opponent.;Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.;Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.;Exile the top card of your library. You may cast that card. If you don't, Urza, Academy Headmaster deals 2 damage to each opponent.;Add {R}{R}.;Create a 0/1 green Plant creature token.;Create a 1/1 colorless Construct artifact creature token with defender.;Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.;Up to one target creature gets -2/-1 until your next turn.;Target player draws two cards, then discards two cards.;Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost.;Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.;Creatures you control get +1/+1 and gain trample until end of turn.;Scry 1, then draw a card.;Untap up to one target creature and up to one target land.;Until end of turn, Urza, Academy Headmaster becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.;Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.;Urza, Academy Headmaster deals 2 damage to target player or planeswalker.;Each player discards a card.;Up to one target creature gets -2/-0 until your next turn.;Up to one target creature an opponent controls attacks Urza, Academy Headmaster during its controller's next turn if able.;Until your next turn, target creature gains indestructible. Untap that creature.;Untap up to two target artifacts.;Draw a card, then add one mana of any color.;Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.;Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.;Create three 1/1 white Soldier creature tokens.;Urza, Academy Headmaster deals 3 damage to any target.;Urza, Academy Headmaster deals 1 damage to target player or planeswalker.;Each player draws a card.;Target player discards a card.;Untap two target lands.;Each opponent loses 1 life. You gain life equal to the life lost this way.;Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.;Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.;Until your next turn, creatures you control get +1/+0 and gain lifelink.;Until end of turn, Urza, Academy Headmaster becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.);Destroy another target planeswalker.;Create a 3/3 black Beast creature token with deathtouch.;Look at the top two cards of your library. Put one of them into your graveyard.;Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.;Distribute three +1/+1 counters among one, two, or three target creatures you control.;Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.;Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.;Exile the top three cards of target opponent's library.;Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.;Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.;Draw a card. Target player puts the top card of their library into their graveyard.;Put a +1/+1 counter on up to one target creature.;Creatures you control get +1/+1 and gain haste until end of turn.;Create a 1/1 white Soldier creature token.;Target creature gets +3/+3 and gains flying until end of turn.;Draw a card, then discard a card at random.;Create a 1/1 black Vampire creature token with lifelink.;Put a loyalty counter on Urza, Academy Headmaster for each creature target opponent controls.;Urza, Academy Headmaster deals 1 damage to any target.;Tap target permanent. It doesn't untap during its controller's next untap step.;Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.;Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.;Create a 1/1 black Wolf creature token with deathtouch.;Target permanent doesn't untap during its controller's next untap step.;Urza, Academy Headmaster deals 2 damage to any target and you gain 2 life.;Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.;You gain 1 life for each creature you control.;You gain 2 life.;Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.;You gain 2 life for each Elf you control.;Discard a card. If a red card is discarded this way, Urza, Academy Headmaster deals 4 damage to any target.$$$Target creature you control deals damage equal to its power to another target creature.;You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.;Destroy target creature. Its controller loses 2 life.;Put target creature on top of its owner's library.;Whenever a creature attacks this turn, put a +1/+1 counter on it.;Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Urza, Academy Headmaster.;Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.;Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.);Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.;Draw a card, then you may discard a card. When you discard a nonland card this way, Urza, Academy Headmaster deals damage equal to that card's converted mana cost to target creature or planeswalker.;When you cast your next creature spell this turn, search your library for a creature card with lesser converted mana cost, put it onto the battlefield, then shuffle your library.;Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher converted mana cost. Put that card onto the battlefield and the rest on the bottom of your library in a random order.;Look at the top card of your library. If it's a land card or a creature card with converted mana cost less than or equal to the number of loyalty counters on Urza, Academy Headmaster, you may put that card onto the battlefield.;Exile target enchantment, tapped artifact, or tapped creature.;Exile target creature. Its controller gains life equal to its power.;Discard all the cards in your hand, then draw that many cards plus one.;Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.;Draw a card.;Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle it.;Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.;Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.;Up to two target creatures you control each get +2/+1 until end of turn.;Create two 1/1 white Human Soldier creature tokens.;You gain 5 life.;Until end of turn, Urza, Academy Headmaster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.;Urza, Academy Headmaster deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.;Create two 2/2 black and green Wolf creature tokens with \"When this creature dies, put a loyalty counter on each Garruk you control.\";Destroy target creature. Draw a card.;Destroy target nonland permanent.;Urza, Academy Headmaster deals 3 damage to any target.;Draw cards equal to the greatest power among creatures you control.;Destroy target creature.;Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.;Urza, Academy Headmaster deals 4 damage to target creature and 2 damage to that creature's controller.;Urza, Academy Headmaster deals 4 damage to any target. You gain 4 life.;Return up to two target creatures to their owners' hands.;Exile target creature. Its controller gains 2 life.;Target creature you control deals damage equal to its power to target creature or planeswalker.;Add {R}{R}.;Urza, Academy Headmaster deals 2 damage to any target.;Urza, Academy Headmaster deals 3 damage to each non-Elemental creature.;Put a loyalty counter on each red planeswalker you control.;Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.;You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead.;You may put a Vampire creature card from your hand onto the battlefield.;Create a 4/4 blue Elemental Bird creature token with flying.;Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with \"Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.\";If you have at least 15 life more than your starting life total, exile Urza, Academy Headmaster and each artifact and creature your opponents control.;Urza, Academy Headmaster deals 1 damage to any target.;Create a 4/4 white Angel creature token with flying and vigilance.;Return target artifact card from your graveyard to your hand.;Create a 1/1 black Assassin creature token with deathtouch and \"Whenever this creature deals damage to a planeswalker, destroy that planeswalker.\";Target creature gets +2/+1 and gains haste until end of turn. Scry 1.;Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.;Untap target permanent.;Exile target creature.;You gain life equal to the greatest toughness among creatures you control.;Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.;Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.;Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.);Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.;Return target card from your graveyard to your hand.;When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.;Destroy target creature or planeswalker.;Target creature you control fights target creature you don't control.;Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.;Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.;Put a +1/+1 counter on target creature.;Create a 2/2 green Wolf creature token.;Create a 1/1 red Devil creature token with \"When this creature dies, it deals 1 damage to any target.\";Create a 4/4 red Dragon creature token with flying.;Urza, Academy Headmaster deals 2 damage to any target.;Destroy target creature. Its controller draws two cards.;Each player sacrifices two creatures.;Target player discards a card.;Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.;Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.;Exile target creature with power 4 or greater.;Create a 0/3 white Wall creature token with defender.;Destroy target permanent that's one or more colors.;You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand.;Urza, Academy Headmaster deals 3 damage to any target.;Tap target creature. It doesn't untap during its controller's next untap step.;Exile target nonland permanent with converted mana cost 1 or less.;Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.;Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.;Target player sacrifices a creature.;Exile target permanent.;Destroy target creature.;Urza, Academy Headmaster deals 3 damage divided as you choose among one, two, or three targets.;Destroy target nonland permanent with converted mana cost 3 or less.;Urza, Academy Headmaster deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.;Return up to two target land cards from your graveyard to the battlefield.;Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.;Exile another target permanent you own, then return it to the battlefield under your control.;Target creature you control deals damage equal to its power to target creature you don't control.;Urza, Academy Headmaster deals 4 damage to target player or planeswalker.;Return target creature card from your graveyard to your hand.;Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.;Creatures you control get +2/+2 until end of turn.;Urza, Academy Headmaster deals 10 damage to target creature or planeswalker.;Put target creature or planeswalker card from a graveyard onto the battlefield under your control.;Destroy target artifact, enchantment, or creature with flying.;Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.;You may cast Zombie cards from your graveyard this turn.;Draw a card. If you control three or more artifacts, draw two cards instead.;Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.;If you don't control a creature named Mowu, create Mowu, a legendary 3/3 green Hound creature token.;Draw two cards.;Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.;Urza, Academy Headmaster deals 3 damage to each tapped creature target player controls.;Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.;Urza, Academy Headmaster deals 3 damage to target creature or planeswalker.;You gain 2 life and draw two cards.;Put target nonland permanent into its owner's library third from the top.;Put a card you own with a silver counter on it from exile into your hand.;Create a 0/0 colorless Construct artifact creature token with \"This creature gets +1/+1 for each artifact you control.\";Draw three cards, then put two cards from your hand on top of your library in any order.;Return target creature to its owner's hand.;Return target Pirate card from your graveyard to the battlefield.;Destroy target creature.;Target creature gets +X/+X until end of turn, where X is the number of creatures you control.;Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.;Head to AskUrza.com and click -1.;Target Dinosaur you control deals damage equal to its power to target creature you don't control.;Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with \"{T}, Sacrifice this artifact: Add one mana of any color.\");Create a 3/3 green Dinosaur creature token with trample.;Create a 2/2 blue Illusion creature token with \"When this creature becomes the target of a spell, sacrifice it.\";Destroy target creature. Draw a card.;Target creature gets +5/+5 until end of turn.;Urza, Academy Headmaster deals 2 damage divided as you choose among one or two targets.;Urza, Academy Headmaster deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.;Gain control of target creature.;Exile the top card of your library. You may play it this turn.;Destroy target tapped creature.;Until end of turn, Urza, Academy Headmaster becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.;Destroy target artifact or enchantment.;Destroy target creature with a -1/-1 counter on it.;Until end of turn, Urza, Academy Headmaster becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.;Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.;Until end of turn, Urza, Academy Headmaster becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.;You get an emblem with \"As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game.\";Target creature you control fights another target creature.;Target opponent loses life equal to the number of artifacts you control.;Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.;Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.;Urza, Academy Headmaster deals 4 damage to target creature.;Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.;You gain 2 life and draw a card.;Return target permanent card from your graveyard to your hand.;Urza, Academy Headmaster deals 4 damage to target creature.;Put a +1/+1 counter on each creature you control.;Exile Urza, Academy Headmaster or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.;Each opponent loses 2 life and you gain 2 life.;Each opponent discards a card and you draw a card.;You may sacrifice an artifact. If you do, destroy target artifact or creature.;Tap up to two target nonland permanents. They don't untap during their controller's next untap step.;Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.;Gain control of target artifact.;Create a 2/2 green Wolf creature token. Transform Arlinn Kord.;Urza, Academy Headmaster deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.;Return target creature to its owner's hand.;Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.;Create a 2/2 white Knight Ally creature token.;You get an emblem with \"Creatures you control get +1/+1.\";Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.;Urza, Academy Headmaster deals 2 damage to target creature.;You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.;Until end of turn, Urza, Academy Headmaster becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.;Create a 4/4 red Dragon creature token with flying.;When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.);Draw a card. You may play an additional land this turn.;Destroy all creatures with power 4 or greater.;Target player draws a card.;Search your library for a card, then shuffle your library and put that card on top of it.;Create a 3/3 green Beast creature token.;Creatures you control get +3/+3 and gain trample until end of turn.;Create a 5/5 black Demon creature token with flying. You lose 2 life.;Untap up to four target permanents.;You may put an Equipment card from your hand or graveyard onto the battlefield.;Create a 2/2 black Vampire creature token with flying.;Urza, Academy Headmaster deals 4 damage to target creature.;Destroy target creature. You gain life equal to its toughness.;Return another target nonland permanent to its owner's hand.;Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.;Create a 2/2 red and green Satyr creature token with haste.;You may put a green creature card from your hand onto the battlefield.;Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.;Target player puts the top ten cards of their library into their graveyard.;Target creature gains flying and double strike until end of turn.;Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.;Urza, Academy Headmaster deals damage equal to the number of cards in target player's hand to that player.;You get an emblem with \"Creatures you control get +1/+0.\";Until end of turn, Urza, Academy Headmaster becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.;When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.;Draw a card for each tapped creature target player controls.;Add {R} for each Mountain you control.;Creatures can't be blocked this turn.;Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.;Create a 2/2 green Wolf creature token.;Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.;Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.;Urza, Academy Headmaster deals 3 damage to any target and you gain 3 life.;Target opponent's life total becomes 10.;Target artifact becomes an artifact creature with base power and toughness 5/5.;Target player loses X life and you gain X life, where X is twice the number of artifacts you control.;Create three 1/1 white Soldier creature tokens.;Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.;Reveal the top card of your library and put it into your hand. Urza, Academy Headmaster deals damage to himself equal to that card's converted mana cost.;Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.;Each Dragon creature you control deals damage equal to its power to target player or planeswalker.;Each player discards their hand, then draws three cards.$$$Until end of turn, creatures you control gain \"You may have this creature assign its combat damage as though it weren't blocked.\";Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.;Target opponent loses 2 life for each creature card in their graveyard.;Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.);Creatures you control get +2/+2 and gain flying until end of turn.;Create an emblem with \"At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle your library.\";Search your graveyard and library for any number of red instant and/or sorcery spells, exile them, then shuffle your library. You may cast them this turn. Add six {R}.;You get an emblem with \"At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste.\";Take two extra turns after this one.;You get an emblem with \"At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control.\";You get an emblem with \"Whenever you cast a noncreature spell, this emblem deals 2 damage to any target.\";Each creature you control deals damage equal to its power to each opponent.;Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.;Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.;Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.;For each player, search that player's library for a nonland card and exile it, then that player shuffles their library. You may cast those cards without paying their mana costs.;Put target creature card from a graveyard onto the battlefield under your control.;Gain control of all creatures target opponent controls.;Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.;Return all enchantment cards from your graveyard to the battlefield.;You may cast up to three face-up cards your opponents own from exile without paying their mana costs.;Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.;Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.;Draw four cards. When you do, Urza, Academy Headmaster deals damage to any target equal to the number of cards in your hand.;Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.;You get an emblem with \"Creatures you control get +3/+3 and have trample.\";Create three 1/1 black Assassin creature tokens with \"Whenever this creature deals combat damage to a player, that player loses the game.\";Flip five coins. Take an extra turn after this one for each coin that comes up heads.;Create a 6/6 green Wurm creature token for each land you control.;Target opponent gets an emblem with \"Whenever a player draws a card, you lose 2 life.\";Target creature gets +10/+10 and gains trample until end of turn.;Urza, Academy Headmaster deals 10 damage to target player and each creature that player controls.;Until end of turn, each Vampire you control gains \"{T}: Gain control of target creature.\";Creatures you control with flying get +5/+5 until end of turn.;Creatures you control gain flying and double strike until end of turn.;You may choose a creature card you own from outside the game, reveal it, and put it into your hand.;You get an emblem with \"Islands you control have '{T}: Draw a card.'\";You get an emblem with \"Instant and sorcery cards in your graveyard have retrace.\" (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.);You get an emblem with \"If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.\";Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.;Creatures you control can't be blocked this turn.;Exile Urza, Academy Headmaster and each creature your opponents control.;Each opponent who doesn't control a legendary creature or planeswalker loses the game.;You get an emblem with \"Lands you control have indestructible.\" Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.;Exile the top seven cards of your library. You may play them this turn.;Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.;Draw seven cards. Then if your library has no cards in it, you win the game.;Exile target nonland permanent.;Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.;Tap all permanents target opponent controls. That player skips their next untap step.;Urza, Academy Headmaster deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.;Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.;You get an emblem with \"At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.\";Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.;Restart the game, leaving in exile all non-Aura permanent cards exiled with Urza, Academy Headmaster. Then put those cards onto the battlefield under your control.;For each creature card in your graveyard, put a +1/+1 counter on each creature you control.;Draw seven cards. Urza, Academy Headmaster deals 7 damage to each creature your opponents control.;You get an emblem with \"Whenever a creature you control deals combat damage to a player, that player loses the game.\";You get an emblem with \"Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards.\";For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.;Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.;Put the top seven cards of your library into your graveyard. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.;Choose left or right. Each player gains control of all nonland permanents other than Urza, Academy Headmaster controlled by the next player in the chosen direction.;Creatures you control get +4/+4 and gain trample until end of turn.;Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle your library.;Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.;Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.;Put X +1/+1 counters on target creature, where X is your life total.;Exile all but the bottom card of target player's library.;You get an emblem with \"Creatures you control get +2/+2 and have vigilance, trample, and indestructible.\";Create four 5/5 red Dragon creature tokens with flying.;You get an emblem with \"At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle your library.\";You get an emblem with \"At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink.\";Until end of turn, target creature gains trample and gets +X/+X, where X is the number of lands you control.;Tap all creatures your opponents control. You take an extra turn after this one.;You get an emblem with \"Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.\";Target player gets an emblem with \"Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.\";Target player gets an emblem with \"Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.\";Urza, Academy Headmaster deals 10 damage to target player and each creature and planeswalker they control.;Take an extra turn after this one.;You get an emblem with \"Whenever you draw a card, exile target permanent an opponent controls.\";You get an emblem with \"You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.\";Exile all cards from target player's library, then that player shuffles their hand into their library.;Destroy all creatures target opponent controls. Urza, Academy Headmaster deals damage to that player equal to their total power.;Until end of turn, creatures you control gain deathtouch and \"Whenever this creature deals damage to an opponent, that player loses the game.\";You get an emblem with \"Whenever a creature enters the battlefield under your control, you may draw a card.\";Each opponent loses life equal to the number of cards in their graveyard.;Head to AskUrza.com and click -6.;Dinosaurs you control get +4/+4 until end of turn.;Gain control of up to three target creatures.;Target player's life total becomes 1.;Create two tokens that are copies of Urza, Academy Headmaster, except they're not legendary.;Urza, Academy Headmaster deals 7 damage to each opponent. You draw seven cards.;Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.;Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle your library.;Exile each nonland permanent your opponents control.;Urza, Academy Headmaster deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.;Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.;Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.;Draw a card for each green creature you control.;Return all creature cards from your graveyard to the battlefield.;Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.;Destroy all non-Zombie creatures.;You get an emblem with \"Creatures you control have double strike, trample, hexproof, and haste.\";Gain control of all artifacts and creatures target opponent controls.;Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.;You get an emblem with \"At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5.\";Creatures you control get +5/+5 and gain trample until end of turn.;Urza, Academy Headmaster deals 6 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.;Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library.;You get an emblem with \"Your opponents can't untap more than two permanents during their untap steps.\";You get an emblem with \"Whenever a land enters the battlefield under your control, you may draw a card.\";You get an emblem with \"Whenever you cast a spell, this emblem deals 5 damage to any target.\";You gain X life and draw X cards, where X is the number of lands you control.;Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.;Draw three cards. You get an emblem with \"You may cast spells from your hand without paying their mana costs.\";You get an emblem with \"At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control.\";You get an emblem with \"Whenever you cast a spell that targets one or more permanents, gain control of those permanents.\";Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.;You get an emblem with \"Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'\";You get an emblem with \"Whenever an opponent casts their first spell each turn, counter that spell.\";You get an emblem with \"Whenever a creature enters the battlefield under your control, you may have it fight target creature.\" Then create three 8/8 blue Octopus creature tokens.;Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.;Urza, Academy Headmaster deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with \"At the beginning of your upkeep, this emblem deals 3 damage to you.\";You get an emblem with \"Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step.\";You get an emblem with \"Whenever you cast a spell, target opponent puts the top five cards of their library into their graveyard.\";Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.;Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.;You get an emblem with \"Your opponents can't cast noncreature spells.\";You get an emblem with \"At the beginning of your end step, create a 9/9 blue Kraken creature token.\";You get an emblem with \"Creatures you control get +2/+2 and have flying.\";You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.;Urza, Academy Headmaster deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.;Target player puts the top twenty cards of their library into their graveyard.;Put all creature cards from all graveyards onto the battlefield under your control.;You get an emblem with \"{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power.\";You get an emblem with \"You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.\";Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, \"Equipped creature gets +5/+5 and has double strike,\" and equip {0}.;You get an emblem with \"At the beginning of each opponent's upkeep, that player sacrifices a creature.\";You get an emblem with \"At the beginning of your draw step, draw two additional cards\" and \"At the beginning of your end step, discard your hand.\";Target opponent gets an emblem with \"Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn.\";Each player shuffles their hand and graveyard into their library. You draw seven cards.;You get an emblem with \"If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage.\";You gain 100 life.;Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.;Exile all cards from all opponents' hands and graveyards.;You get an emblem with \"Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library.\";You get an emblem with \"Swamps you control have '{T}: Add {B}{B}{B}{B}.'\";Any number of target players each draw twenty cards.;Create X 2/2 white Cat creature tokens, where X is your life total.;Create five 4/4 red Dragon creature tokens with flying.;You get an emblem with \"Artifacts, creatures, enchantments, and lands you control have indestructible.\";Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.;Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.;Exile all other permanents.;Urza, Academy Headmaster deals 6 damage to each of up to six targets.;You get an emblem with \"You have no maximum hand size\" and \"Whenever a card is put into your graveyard from anywhere, you may return it to your hand.\";You get an emblem with \"Mountains you control have '{T}: This land deals 1 damage to any target.'\";You get an emblem with \"Whenever you cast a spell, exile target permanent.\";Destroy all lands target player controls.;You control target player during that player's next turn.;Destroy all other permanents except for lands and tokens.;Create a white Avatar creature token. It has \"This creature's power and toughness are each equal to your life total.\";Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.;Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.$$$